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<title>Ryan Macklin's Master Plan</title>
<description>A monthly column by freelance writer Ryan Macklin about creating ideas in the world of games.</description>
<link>http://www.hmfy.com/masterplan/</link>
<copyright>Copyright 2006 Ryan Macklin</copyright>
<managingEditor>masterplan@hmfy.com</managingEditor>
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<lastBuildDate>Fri, 26 Jan 2007 10:30:00 -0800</lastBuildDate>

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<title>January 2007: Dwarf Tossing in D&amp;D (Part 1)</title>
<description><![CDATA[Ryan starts the new year off by lamenting about being unable to throw people around in his <em>D&amp;D</em> game and resolving to do something about that.  He dives into unhealthy amounts of algebra and works on rules for doing so.  Part one involves converting some elements from <em>GURPS</em>, particularly the numbers involved with throwing things, into something usable for <em>D&amp;D</em>.<br /> 
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Read issue: <a href="http://www.hmfy.com/masterplan/11">sans-serif font</a> or <a href="http://www.hmfy.com/masterplan/11/serif">serif font</a><br />]]></description>
<link>http://www.hmfy.com/masterplan/11</link>
<pubDate>Fri, 26 Jan 2007 10:30:00 -0800</pubDate>
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<title>November 2006: Ryan's Horror Game Rethought</title>
<description><![CDATA[After surviving a game design seminar with Luke Crane, Jared Sorensen &amp; John Wick at GenCon SoCal, Ryan came back with a bit of wisdom and a lot of thinking to do. Those thoughts became the focus for what Damned Anonymous is really about.<br /> 
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Read issue: <a href="http://www.hmfy.com/masterplan/10">sans-serif font</a> or <a href="http://www.hmfy.com/masterplan/10/serif">serif font</a><br />]]></description>
<link>http://www.hmfy.com/masterplan/10</link>
<pubDate>Thu, 30 Nov 2006 23:00:00 -0800</pubDate>
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<title>October 2006: Introducing Ryan's Horror Game</title>
<description><![CDATA[Ryan takes a first step in open game design for his personal horror game idea, currently titled "Damned Anonymous". In this initial installment, he talks about what he means by "personal horror" and introduces the concept by talking about the elements he wants to build the game around.<br /> 
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Read issue: <a href="http://www.hmfy.com/masterplan/9">sans-serif font</a> or <a href="http://www.hmfy.com/masterplan/9/serif">serif font</a><br />]]></description>
<link>http://www.hmfy.com/masterplan/9</link>
<pubDate>Tue, 31 Oct 2006 22:30:00 -0800</pubDate>
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<title>September 2006: Supercharged Powers for Truth &amp; Justice</title>
<description><![CDATA[After talking briefly about the effects of missing a Master Plan earlier this year, he presents an idea for <em>Truth &amp; Justice</em> that he wrote up for his own campaign.  One of his players responds with some criticism of this idea, which he talks about as well.  He wraps it up by telling you to buy <em>Spirit of the Century</em>.<br /> 
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Read issue: <a href="http://www.hmfy.com/masterplan/8">sans-serif font</a> or <a href="http://www.hmfy.com/masterplan/8/serif">serif font</a><br />]]></description>
<link>http://www.hmfy.com/masterplan/8</link>
<pubDate>Sat, 30 Sep 2006 23:30:00 -0700</pubDate>
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<title>August 2006: Master Plan's Self-Evalution I</title>
<description><![CDATA[With six issues of Master Plan done and after some interesting conversations at GenCon, Ryan talks about the column itself -- what seems to work, what does, and what he plans for the future. He puts all his cards on the table when he mentions several ideas he has for upcoming installments.<br /> 
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Read issue: <a href="http://www.hmfy.com/masterplan/7">sans-serif font</a> or <a href="http://www.hmfy.com/masterplan/7/serif">serif font</a><br />]]></description>
<link>http://www.hmfy.com/masterplan/7</link>
<pubDate>Wed, 23 Aug 2006 14:30:00 -0700</pubDate>
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<title>July 2006: Creating a Children's Game (Part 2)</title>
<description><![CDATA[Ryan finishes up his children's game idea with the rules and printable components for his astronomy-themed game, "Stargazers".  He then adds some commentary on why he chose certain rules and some of the feedback he received during playtesting.<br /> 
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Read issue: <a href="http://www.hmfy.com/masterplan/6">sans-serif font</a> or <a href="http://www.hmfy.com/masterplan/6/serif">serif font</a><br />]]></description>
<link>http://www.hmfy.com/masterplan/6</link>
<pubDate>Mon, 31 Jul 2006 22:00:00 -0700</pubDate>
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<title>June 2006: Adding Gimmes for God's Watchdogs</title>
<description><![CDATA[Still wanting to get some more playtesting for his children's game idea, Ryan puts that on hold and talks about his recent experience with <em>Dogs in the Vineyard</em>. He talks about how, while it's a wonderful and interesting game, it does lack one element that he likes as a GM. This month, he works on adding that element in.<br />
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Read issue: <a href="http://www.hmfy.com/masterplan/5">sans-serif font</a> or <a href="http://www.hmfy.com/masterplan/5/serif">serif font</a><br />]]></description>
<link>http://www.hmfy.com/masterplan/5</link>
<pubDate>Tue, 27 Jun 2006 16:00:00 -0700</pubDate>
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<title>May 2006: Creating a Children's Game (Part 1)</title>
<description><![CDATA[This month, Ryan switches gears, moving from talking about RPGs and rule changes &amp; additions to board games and creating one from scratch. Armed with a couple ideas planted in his head, he embarks on a quest to create a board game for his friends and their kids.<br />
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Read issue: <a href="http://www.hmfy.com/masterplan/4">sans-serif font</a> or <a href="http://www.hmfy.com/masterplan/4/serif">serif font</a><br />]]></description>
<link>http://www.hmfy.com/masterplan/4</link>
<pubDate>Wed, 31 May 2006 22:00:00 -0700</pubDate>
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<title>April 2006: Healing Potion Assumptions and Messing With Them</title>
<description><![CDATA[Ryan explores the thought process behind coming up with new ideas. He draws from his experiences withdrawing from caffeine to create a campaign subplot and rules for Dungeons &amp; Dragons, while commenting on how he came up with these ideas and rules in the process.<br />
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Read issue: <a href="http://www.hmfy.com/masterplan/3">sans-serif font</a> or <a href="http://www.hmfy.com/masterplan/3/serif">serif font</a><br />]]></description>
<link>http://www.hmfy.com/masterplan/3</link>
<pubDate>Wed, 03 May 2006 00:00:00 -0700</pubDate>
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<title>March 2006: Codifying Advanced Social Interaction (Part 2)</title>
<description><![CDATA[After apologizing for missing last month and responding to feedback, Ryan recaps the ideas from the last issue and touches on the concept of documenting goals and requirements for a new set of rules. Then he actually creates some rules for resolving social conflict in GURPS, and talks about how the end result matched up with his initial goals and requirements.<br />
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Read issue: <a href="http://www.hmfy.com/masterplan/2">sans-serif font</a> or <a href="http://www.hmfy.com/masterplan/2/serif">serif font</a><br />]]></description>
<link>http://www.hmfy.com/masterplan/2</link>
<pubDate>Thu, 23 Mar 2006 12:00:00 -0800</pubDate>
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<title>January 2006: Codifying Advanced Social Interaction (Part 1)</title>
<description><![CDATA[Role-playing games have evolved to a point where we can not only play Cowboys &amp; Indians without arguing about whether we've been shot, but we even know how much we've been damaged and the physical consequences involved. However, we're still using primitive rules for figuring out if the Cowboys have successfully conned the Indians out of their land.<br />
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Read issue: <a href="http://www.hmfy.com/masterplan/1">sans-serif font</a> or <a href="http://www.hmfy.com/masterplan/1/serif">serif font</a><br />]]></description>
<link>http://www.hmfy.com/masterplan/1</link>
<pubDate>Fri, 20 Jan 2006 12:00:00 -0800</pubDate>
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