---==[ Readme file for GURPS Cabal GCB data files ]==---
Created by GURPS: Project Mayhem
Practicans: Ryan Macklin
Adeptus: Sasha Pixlee
Contents:
GCB data files for GURPS Cabal, including setting-specific configurations for a Modern Day campaign.
Revision Dates (YY.MM.DD):
03.02.06 (Bug fix - Mathematical Ability)
02.12.04 (Public release)
Disclaimer:
Neither Ryan Macklin nor the other members of the GURPS: Project Mayhem team are responsible for any failures - hardware, software or otherwise - as a result of use of these files. You use at your own risk. We provide these files for free, because we're nice guys, and they work fine on the number of numbers these files are tested on before they get released.
Public Service Announcement We Give After The Disclaimer:
While you are not likely to get a virus, whenever you download a dataset for GCB you run the risk of corrupting your core program files. We at G:PM advise that you back up your program files before any modification, or at the very least having the GCB disc handy for a quick re-install. We suggest removing or moving the program files to another location so that your installation will start fresh. Having a saved copy of the most recent update files doesn't hurt.
Disclaimer About Previous Public Service Announcement:
We're also not responsible for any damages incurred while ignoring, following or attempting to follow above advice.
Updates and Bug reports (a.k.a. Website Plug):
Our website contains the latest public-released G:PM project files, as well as a bug report form.
http://www.hmfy.com/projectmayhem/
Feel free to check us out, or check out the other HMFY projects.
Files in zip:
GURPSCabal.cds
GURPSCabal.cst
GURPSCabal.inc
GURPSCabal.scp
GURPSCabal.Readme.txt
gurps/Cabal.lgo (not in reduced version)
What to expect:
* Added Races described in book. Known issues with some races:
* Egregores - Inherent Magic (a.k.a. Knack) cost is not factored into the race, but a 1-point Knack is in the template so that the user can just increase and rename it afterwards
* Djinn - the 16 points in spells must be added by hand
* Ultraterrestrial - the 25 points in Disadvantages must be added by hand. Since they would be racial disadvantages, they would not count against the point limit for the character (which can be achieved by adding them to the race sublist)
* Demon - the 25 points in Disadvantages must be added by hand (see Ultraterrestrial above)
* Added and Updated Advantages, Disadvantages, Skills, Spells and Psionics from Book.
* All twelve zodiac Birth Signs are included as Advantages and Disadvantages, and affect spell levels per CB58.
* Aries, Cancer, Leo, Taurus: Positive-point Birth Signs. Under Advantages.
* Gemini, Pisces Sagittarius, Virgo: Zero-point Birth Signs. Grouped with positive-point signs under Advantages.
* Aquarius, Capricorn, Libra, Scorpio: Negative-point Birth Signs. Under Disadvantages.
* Advantages such as Birth Sign, Sephriotic Achievement and Single-Decan Magery (listed as "Magery (Single Decan)") affect spell levels per their descriptions.
* Disadvantages such as Innumerate and Black Penalty affect spell levels per their descriptions.
* Minor alterations to 78 "multi-college" spells are included, so they work properly with Sephrotic Achievement (rather than giving multiple bonuses at higher levels)
* Added weapons and equipment from book.
* Added new item under Advantages > Occult and Paranormal to automatically adjust spell levels for Low Mana Assiah, called "Low Mana". Zero points, reduces spell levels by 5.
Bug Fixes/Updates:
[03.02.06] Fixed error occuring when adding/using Mathematical Ability. (Submitted by Michael Smith)
-- end of file
Created by GURPS: Project Mayhem
Practicans: Ryan Macklin
Adeptus: Sasha Pixlee
Contents:
GCB data files for GURPS Cabal, including setting-specific configurations for a Modern Day campaign.
Revision Dates (YY.MM.DD):
03.02.06 (Bug fix - Mathematical Ability)
02.12.04 (Public release)
Disclaimer:
Neither Ryan Macklin nor the other members of the GURPS: Project Mayhem team are responsible for any failures - hardware, software or otherwise - as a result of use of these files. You use at your own risk. We provide these files for free, because we're nice guys, and they work fine on the number of numbers these files are tested on before they get released.
Public Service Announcement We Give After The Disclaimer:
While you are not likely to get a virus, whenever you download a dataset for GCB you run the risk of corrupting your core program files. We at G:PM advise that you back up your program files before any modification, or at the very least having the GCB disc handy for a quick re-install. We suggest removing or moving the program files to another location so that your installation will start fresh. Having a saved copy of the most recent update files doesn't hurt.
Disclaimer About Previous Public Service Announcement:
We're also not responsible for any damages incurred while ignoring, following or attempting to follow above advice.
Updates and Bug reports (a.k.a. Website Plug):
Our website contains the latest public-released G:PM project files, as well as a bug report form.
http://www.hmfy.com/projectmayhem/
Feel free to check us out, or check out the other HMFY projects.
Files in zip:
GURPSCabal.cds
GURPSCabal.cst
GURPSCabal.inc
GURPSCabal.scp
GURPSCabal.Readme.txt
gurps/Cabal.lgo (not in reduced version)
What to expect:
* Added Races described in book. Known issues with some races:
* Egregores - Inherent Magic (a.k.a. Knack) cost is not factored into the race, but a 1-point Knack is in the template so that the user can just increase and rename it afterwards
* Djinn - the 16 points in spells must be added by hand
* Ultraterrestrial - the 25 points in Disadvantages must be added by hand. Since they would be racial disadvantages, they would not count against the point limit for the character (which can be achieved by adding them to the race sublist)
* Demon - the 25 points in Disadvantages must be added by hand (see Ultraterrestrial above)
* Added and Updated Advantages, Disadvantages, Skills, Spells and Psionics from Book.
* All twelve zodiac Birth Signs are included as Advantages and Disadvantages, and affect spell levels per CB58.
* Aries, Cancer, Leo, Taurus: Positive-point Birth Signs. Under Advantages.
* Gemini, Pisces Sagittarius, Virgo: Zero-point Birth Signs. Grouped with positive-point signs under Advantages.
* Aquarius, Capricorn, Libra, Scorpio: Negative-point Birth Signs. Under Disadvantages.
* Advantages such as Birth Sign, Sephriotic Achievement and Single-Decan Magery (listed as "Magery (Single Decan)") affect spell levels per their descriptions.
* Disadvantages such as Innumerate and Black Penalty affect spell levels per their descriptions.
* Minor alterations to 78 "multi-college" spells are included, so they work properly with Sephrotic Achievement (rather than giving multiple bonuses at higher levels)
* Added weapons and equipment from book.
* Added new item under Advantages > Occult and Paranormal to automatically adjust spell levels for Low Mana Assiah, called "Low Mana". Zero points, reduces spell levels by 5.
Bug Fixes/Updates:
[03.02.06] Fixed error occuring when adding/using Mathematical Ability. (Submitted by Michael Smith)
-- end of file