---==[ Readme file for GURPS Cops GCB data files ] ==---
Created by GURPS: Project Mayhem
Captain: Ryan Macklin
Detectives: CJ Beiting, Sasha Pixlee
Contents:
GCB data files for GURPS Cops (including templates).
Required Datasets:
GURPS Character Builder 3.0
Revision Dates (YY.MM.DD):
04.04.05 (Public release)
Disclaimer:
Neither Ryan Macklin nor the other members of the GURPS: Project Mayhem team are responsible for any failures - hardware, software or otherwise - as a result of use of these files. You use at your own risk. We provide these files for free, because we're nice guys, and they work fine on the number of numbers these files are tested on before they get released.
Public Service Announcement We Give After The Disclaimer:
While you are not likely to get a virus, whenever you download a dataset for GCB you run the risk of corrupting your core program files. We at G:PM advise that you back up your program files before any modification, or at the very least having the GCB disc handy for a quick re-install. We suggest removing or moving the program files to another location so that your installation will start fresh. Having a saved copy of the most recent update files doesn't hurt.
Disclaimer About Previous Public Service Announcement:
We're also not responsible for any damages incurred while ignoring, following or attempting to follow above advice.
Updates and Bug reports (a.k.a. Website Plug):
Our website contains the latest public-released G:PM project files, as well as a bug report form.
http://www.hmfy.com/projectmayhem/
Feel free to check us out, or check out the other HMFY projects.
Files in zip:
GURPSCops.cst
GURPSCops.dlist
GURPSCops.mds
GURPSCops.Readme.txt
gurps/Cops.lgo (not in reduced version)
What to expect:
* Advantages, Disadvantages, and Skills from book, new and updated.
* Equipment and Weapons from book
* Character templates from book
* Updated with errata as of 2002-Sep-04
Known Issues:
* The following errata has not been corrected as of yet by SJG staff as the time of this datasheet's release:
(Note: in all cases, the templates in this datasheet use the listed point value, not the listed level, when they differ)
* Beat Officer template (page 45) is 3 points under listed cost (for a total of 42 points)
* Criminology is listed at 10 in book, but at 1/2 point it is 9.
* Law Enforcement is listed at 12 in book, but at 1 point is is 10.
* Defense Attorney template (page 46) is 3 points under listed cost (for a total of 47 points)
* Law is listed at 11/16 in book, but at 1 point it is 10/16.
* Detective template (page 46) point value is correct (see errata page: http://www.sjgames.com/errata/gurps/cops.html )
* Law is listed at 7/13 in book, but at 1 point it is 9/15.
* Law Enforcement is listed at 13 in book, but at 1 point is is 11.
* Federal Agent template (page 47) is 4 points over listed cost (for a total of 59 points)
* Guns (Pistol) is listed at 12 in book, but at 2 points it is 13.
* Interrogation is listed at 12 in book, but at 2 points it is 13.
* Law Enforcement is listed at 14 in book, but at 1 point is is 12.
* Forensic Technician template (page 47) is 1 point under listed cost (for a total of 34 points)
* Research is listed at 11 in book, but at 1 point it is 10.
* Informant template (page 48) is 1 point under listed cost (for a total of 4 points)
* No skill errata found
* Medical Examiner template (page 48) is 3 points under listed cost (for a total of 57 points)
* Electronics Operation (Medical) [listed as Electronics Operation (Medicine)] is listed at 12 in book, but at 2 point it is 13.
* Pathology is listed at 12 in book, but at 1 point it is 11.
* Writing is listed at 12 in book, but at 2 points it is 13.
* Criminology is listed at 9 in book, but at 1 point it is 12 (unless the Low Empathy disad is selected, but that is not a required part of the template).
* Poisons is listed at 12 in book, but at 1 point it is 11.
* Prosecutor template (page 49) is 1 point under listed cost (for a total of 44 points)
* Diplomacy is listed at 13 in book, but at 2 points it is 12.
* Law is listed at 11/17 in book, but at 1 point it is 10/16.
* SWAT Officer template (page 50) is 3 points under listed cost (for a total of 107 points)
* Law is listed at 7/13 in book, but at 1 point it is 9/15.
* Law Enforcement is listed at 13 in book, but at 1 point is is 11.
* Scout specialization: Cannot add 2 points to Stealth, as it is a Physical skill and already at 4 points. the next point value is 8. (Not 6)
* Sniper specialization: Cannot add 5 points to Guns (Rifle), as it is a Physical skill and already at 1 point. the next point values ar 2, 4, 8. (No 6)
* Undercover Agent template (page 51) is 3 points under listed cost (for a total of 42 points)
* Guns (Pistol) is listed at 12 in book, but at 2 points it is 13.
* Law Enforcement is listed at 13 in book, but at 1 point is is 11.
* Disguise is listed at 11 in book, but at 2 points it is 12.
* Law is listed at 8/14 in book, but at 1 point it is 9/15.
* Stealth is listed at 9 in book, but at 2 points it is 10.
-- end of file
Created by GURPS: Project Mayhem
Captain: Ryan Macklin
Detectives: CJ Beiting, Sasha Pixlee
Contents:
GCB data files for GURPS Cops (including templates).
Required Datasets:
GURPS Character Builder 3.0
Revision Dates (YY.MM.DD):
04.04.05 (Public release)
Disclaimer:
Neither Ryan Macklin nor the other members of the GURPS: Project Mayhem team are responsible for any failures - hardware, software or otherwise - as a result of use of these files. You use at your own risk. We provide these files for free, because we're nice guys, and they work fine on the number of numbers these files are tested on before they get released.
Public Service Announcement We Give After The Disclaimer:
While you are not likely to get a virus, whenever you download a dataset for GCB you run the risk of corrupting your core program files. We at G:PM advise that you back up your program files before any modification, or at the very least having the GCB disc handy for a quick re-install. We suggest removing or moving the program files to another location so that your installation will start fresh. Having a saved copy of the most recent update files doesn't hurt.
Disclaimer About Previous Public Service Announcement:
We're also not responsible for any damages incurred while ignoring, following or attempting to follow above advice.
Updates and Bug reports (a.k.a. Website Plug):
Our website contains the latest public-released G:PM project files, as well as a bug report form.
http://www.hmfy.com/projectmayhem/
Feel free to check us out, or check out the other HMFY projects.
Files in zip:
GURPSCops.cst
GURPSCops.dlist
GURPSCops.mds
GURPSCops.Readme.txt
gurps/Cops.lgo (not in reduced version)
What to expect:
* Advantages, Disadvantages, and Skills from book, new and updated.
* Equipment and Weapons from book
* Character templates from book
* Updated with errata as of 2002-Sep-04
Known Issues:
* The following errata has not been corrected as of yet by SJG staff as the time of this datasheet's release:
(Note: in all cases, the templates in this datasheet use the listed point value, not the listed level, when they differ)
* Beat Officer template (page 45) is 3 points under listed cost (for a total of 42 points)
* Criminology is listed at 10 in book, but at 1/2 point it is 9.
* Law Enforcement is listed at 12 in book, but at 1 point is is 10.
* Defense Attorney template (page 46) is 3 points under listed cost (for a total of 47 points)
* Law is listed at 11/16 in book, but at 1 point it is 10/16.
* Detective template (page 46) point value is correct (see errata page: http://www.sjgames.com/errata/gurps/cops.html )
* Law is listed at 7/13 in book, but at 1 point it is 9/15.
* Law Enforcement is listed at 13 in book, but at 1 point is is 11.
* Federal Agent template (page 47) is 4 points over listed cost (for a total of 59 points)
* Guns (Pistol) is listed at 12 in book, but at 2 points it is 13.
* Interrogation is listed at 12 in book, but at 2 points it is 13.
* Law Enforcement is listed at 14 in book, but at 1 point is is 12.
* Forensic Technician template (page 47) is 1 point under listed cost (for a total of 34 points)
* Research is listed at 11 in book, but at 1 point it is 10.
* Informant template (page 48) is 1 point under listed cost (for a total of 4 points)
* No skill errata found
* Medical Examiner template (page 48) is 3 points under listed cost (for a total of 57 points)
* Electronics Operation (Medical) [listed as Electronics Operation (Medicine)] is listed at 12 in book, but at 2 point it is 13.
* Pathology is listed at 12 in book, but at 1 point it is 11.
* Writing is listed at 12 in book, but at 2 points it is 13.
* Criminology is listed at 9 in book, but at 1 point it is 12 (unless the Low Empathy disad is selected, but that is not a required part of the template).
* Poisons is listed at 12 in book, but at 1 point it is 11.
* Prosecutor template (page 49) is 1 point under listed cost (for a total of 44 points)
* Diplomacy is listed at 13 in book, but at 2 points it is 12.
* Law is listed at 11/17 in book, but at 1 point it is 10/16.
* SWAT Officer template (page 50) is 3 points under listed cost (for a total of 107 points)
* Law is listed at 7/13 in book, but at 1 point it is 9/15.
* Law Enforcement is listed at 13 in book, but at 1 point is is 11.
* Scout specialization: Cannot add 2 points to Stealth, as it is a Physical skill and already at 4 points. the next point value is 8. (Not 6)
* Sniper specialization: Cannot add 5 points to Guns (Rifle), as it is a Physical skill and already at 1 point. the next point values ar 2, 4, 8. (No 6)
* Undercover Agent template (page 51) is 3 points under listed cost (for a total of 42 points)
* Guns (Pistol) is listed at 12 in book, but at 2 points it is 13.
* Law Enforcement is listed at 13 in book, but at 1 point is is 11.
* Disguise is listed at 11 in book, but at 2 points it is 12.
* Law is listed at 8/14 in book, but at 1 point it is 9/15.
* Stealth is listed at 9 in book, but at 2 points it is 10.
-- end of file